Dungeon Walls
Dungeon Roof
Dungeon Floors
Temperature
Illumination
Smell
Smooth and Jagged stone reinforced with wood beams (climb DC 15).
Covered in tapestries and ornate mirrors, with a sconce of rushlight every 20 feet.
Smooth and Jagged Stone supported by wood planks (cling DC 15).
Rooms will have a chandilier of rush lights to brighten the room.
Smooth Stone, if no sweeping is done regularly, the sand will gather.
Cool, breezes come in and out and they can be both cool and heated
Dim to moderate. Rush light hung on sconce every 20'
Pleasant in the summer from the many wild plants near the river. Can get
a bit dank in winter, but its a great place to store perishables.
Room
Description
Entry
Difficulty Class
Monsters
10' x 65' stone corridor supported by wood
beams
First South Entrance
Secret Locked Double doors. Made to look like the stone and wood around it. Leads to secret hall a.
DC 20 to locate. DC 20 to pick lock. DC 18 to break down door
2 -
giant rat, just put here by bandits, and though it looks like
they rush to attack, they are just trying to escape out the door. After the rats flee, a search of the room
will reveal the dead body of Balak. He has been murdered and robbed and left on the ground dead.
Second South Entrance
Open passage way, stone opening supported by wood beams. Leads to hallway b.
25' x 25' stone walled room supported by wood
beams and the roof is held up by large wood beams.
East Entrance
Normal locked wood door. Opens out to hallway a.
DC 20 to pick lock. DC 18 to break down the door
Here are the bandits, Zreg, Tubb, and Ostiq, they each have the stats of
bandit but if the PC's sneak up and listen, they will hear the three bandits
arguing that this was the first time they conflicted with the boss. The bandits argue that maybe
they should take what they can carry and go. They squabble over the fact that all they did was
killed their enemy but the boss said no killing. If the PC's listen long enough they will learn
that the bandits are the ones who killed Balak.
South Entrance
Hidden locked wood door. Hidden by tapestries. Opens to 5' x 10' hallway to room 3's locked wooden door.
DC 13 to locate. DC 20 to pick lock. DC 18 to break down door
30' x 25' stone room supported by wood
beams and lit up by a chandilier of rush light
North Entrance
Hidden Locked wood door. Leads to 5' x 10' hallway to room 2's locked wood door.
DC 13 to locate. DC 20 to pick lock. DC 18 to break down door
No monsters. But a great weapons cache is here. Twenty spears in 2 bundles
of ten, twenty daggers in a large wood box, 20 shortswords in five bundles of four, 21 crossbows in three
bundles of seven, and a large wood box of over 500 bolts for the crossbows. There are also 50
medium wood shields stacked in two piles, and three wooden chests with 25lbs of coins a piece.
South Entrance
Hidden locked wood door. Leads to 5' x 10' hallway to room 4's locked wood door.
DC 13 to locate. DC 20 to pick lock. DC 18 to break down door.
25' x 25' stone walled room supported by wood
beams and the roof is held up by large wood beams.
North Entrance
Hidden locked wood door. Opens out to 5' x 10' hallway to room 3's locked wood door.
DC 13 to locate. DC 20 to pick lock. DC 18 to break down the door
Here are the acolytes, Darik and Durn. They each have the stats of
acolyte but they are fiercely loyal to Rowan, so they will be resistant about being bribed
with food or money if the players try.
South Entrance
Normal locked door. Opens to small alcove looking into room 5.
DC 20 to pick lock. DC 18 to break down door
40' x 40' stone walled room supported by wood
beams and the roof is held up by large wood beams and pillars. On the south west corner of the room is a 30'
x 40' foyer with two wooden double doors that opens out onto a dock on Balak's stream.
First North Entrance
Secret locked door. Made to look like the surronding rock and wooden beams. Opens
out to secret corridor b.
DC 20 to locate. DC 20 to pick lock. DC 20 to break down the door
Here is a great stash of rations and a great many kegs of drink. All ready to be loaded
on boat or horse cart and transported away.
Second North Entrance
Normal locked door in a 5' x 5' alcove. Opens into room 4.
DC 20 to pick lock. DC 18 to break down door
10' x 110' stone walled corridor supported by wood
beams.
North Entrance
Secret Double doors. Made to look just like the wood and stone around them.
DC 20 to locate. DC 20 to pick lock. DC 20 to break.
Here is the second weapons cache in Balak's weapons horde. There are twenty spears in 2 bundles
of ten, twenty daggers in a large wood box, 20 shortswords in five bundles of four, 21 crossbows in seven
bundles of three, and a large wood box of over 500 bolts for the crossbows. There are also 50
medium wood shields stacked in two piles, and three pouches with 200 gp a piece.
South Entrance
Secret Double doors. Made to look just like the wood and stone around them.
DC 20 to locate. DC 20 to pick lock. DC 20 to break.
5' x 120' stone walled corridor supported by wood
beams.
First West Entrance
Open hallway. Opens to 5' x 10' hallway to room 2's locked door.
DC 20 to locate. DC 20 to pick lock. DC 20 to break down the door
Second West Entrance
Open hallway. Opens to 5' x 10' hallway to room 5's locked wooden door.