Some maps I made for adventures, handy in roll20, or any of them honestly, all of them are about the events on Lophator:
After being fully equiped, and receiving some command, decree, enticement, or other sort of information that will send them North and East, adventures head off into the Endless Forest. South and East the lands are crawling with too many goblins, hobgoblins, and bugbears (not recommended for low level characters), to the east are the heights of Mount Dupe (good place for a cloud giant, again, not recommonded for low level characters). And, finally, to the West is the Kingdom of Goldenshield, ruled over with justice and fairness by a paladin king (not much adventrue there, unless your evil, but, level 20 paladin, not recommonded for low levels). So off to the Endless Forest we go. There are many divisions to the Endless Forest: it opens north of Rockcliff into the Falcon Nest Woods fifty miles of traveling north and they will enter the Mountain Thicket Forest. But, they will not want to go that way, bad things could be there. Heading due east will take them into the Rotting Wood Forest, but they will want to make haste through there too, for the same reason. A plain dirt road leads through this place, and it is only a mere forty miles until they reach Mocking Bird Grove and the real adventures can begin. Fast forwarding through most of those lands, gives me great opportunity to expose zero level characters with encounters, puzzles, and traps. But, I am not cruel, so I rarely hit them with anything harder than a snake, hawk, or fox or something, until they are ready to bump up to level one. Then I pit them against a devil.
So the adventurers have save Yellow Meadow Village, and they will reap the rewards. Most important of all being that they accumulated enough exerience points to move up to level two. Of course, even before they are fully healed or rested, the village elders inform them that not all is well. They export alot of food stuff (wheat, barely, rice, corn, and rye) in exchange for needed metals and other manufactured tools, but, all trade has stopped. They offer the adventurers their service if they will look into this issue. If the adventurers accept, then they will continue heading east to a town named One Gap.
By now, adventurers have saved the Town of One Gap by defeating Akular Magnit. They can enjoy the privillages, power, and riches they have deservedly accumulated and/or they can listen to the rumors that tell of the abduction of the Princess of Kencher and the reward that follows. If they do go on, they will have to survive:
It's not quite over yet, adventurers have now made it to Kencher, but still have to cross the Endless Plains to reach the tip of Half Moon Canyon. But, I haven't posted any of that stuff yet. And since I'm going back to work on Rockcliff Castle and the Inns, it might be a while before I push farther ahead. Anyhow, until next time!