Maps

Some maps I made for adventures, handy in roll20, or any of them honestly, all of them are about the events on Lophator:


In this overview map, everything in green and brown is called the Land of Fortune. On the east side, in the middle, in between Goldenshield and One Gap is the next map over.
Goldenshield is not visible in this map, but the Thousand Valley Hills, that you can just see on the left side of the page, is the extreme east of the Kingdom of Goldenshield.
Here is a duplicate of the previous map, except the East View Plains got changed to the Rambling Free Plains. What can I say? It is only one Zeppelin song away.
Traveling east from Goldenshield, the first real kingdom is Rockcliff City, with Rockcliff Castle nestled on a grassy hill on the side of Mount Dupe. Adventurers either create their characters in or around Rockcliff, or are brought here to start.
An Original Map
The Lands East of Goldenshield
The Lands East of Goldenshield
Rockcliff Castle

The Adventures


After being fully equiped, and receiving some command, decree, enticement, or other sort of information that will send them North and East, adventures head off into the Endless Forest. South and East the lands are crawling with too many goblins, hobgoblins, and bugbears (not recommended for low level characters), to the east are the heights of Mount Dupe (good place for a cloud giant, again, not recommonded for low level characters). And, finally, to the West is the Kingdom of Goldenshield, ruled over with justice and fairness by a paladin king (not much adventrue there, unless your evil, but, level 20 paladin, not recommonded for low levels). So off to the Endless Forest we go. There are many divisions to the Endless Forest: it opens north of Rockcliff into the Falcon Nest Woods fifty miles of traveling north and they will enter the Mountain Thicket Forest. But, they will not want to go that way, bad things could be there. Heading due east will take them into the Rotting Wood Forest, but they will want to make haste through there too, for the same reason. A plain dirt road leads through this place, and it is only a mere forty miles until they reach Mocking Bird Grove and the real adventures can begin. Fast forwarding through most of those lands, gives me great opportunity to expose zero level characters with encounters, puzzles, and traps. But, I am not cruel, so I rarely hit them with anything harder than a snake, hawk, or fox or something, until they are ready to bump up to level one. Then I pit them against a devil.


After wandering through the endless forest, and, hopefully, surviving some easy encounters, adventurers come upon a small house in a clearing in the forest.
After surviving the devil (or devils, if they are more than 3 or 4, or a higher level), adventures will come across a lad and his dog near the Oak by the Granite Rock.
Adventurers have survived some ordeals and encounters. They will experience more when they locate and explore the Dungeon Under the Bridge as they discover the hidden cave under the cliffs of Balak's stream.
Finally, if they wish to go on, they will have to help the people of Yellow Meadow Village face a terrible attack.
The Forest Glade
The Oak by the Granite Rock
The Bridge at Balak's Stream
Yellow Meadow Village

So the adventurers have save Yellow Meadow Village, and they will reap the rewards. Most important of all being that they accumulated enough exerience points to move up to level two. Of course, even before they are fully healed or rested, the village elders inform them that not all is well. They export alot of food stuff (wheat, barely, rice, corn, and rye) in exchange for needed metals and other manufactured tools, but, all trade has stopped. They offer the adventurers their service if they will look into this issue. If the adventurers accept, then they will continue heading east to a town named One Gap.


At the first road to One Gap, the adventurers encounter a knight, a noble, and a carpenter that have set up a toll booth.
After being challendged at the gates and almost forbidden entry, the adventurers enter the Town of One Gap and immediately must make a decision about an encounter at the fork in the Road.
If they survived the last encounter, the adventurers will have to sneak their way through the Mayor's Garden to surprise the evil priest who has bewitched the Mayor.
That first time I used these maps, the adventurers got there way faster than I expected, so I jumped online and found a Mayor's Mansion on reddit. I tried to give credit and show a link to https://www.patreon.com/greganddan , but it gave me a 404 error, so I'll just give them credit by mentioning it was their map, not mine. I did change it up, of course, I put a throne in room 6 instead of the piano they have, and I made some significant changes to the entry. But I did alter my pencil drawing so that it at least matched their house.
The Toll Road
Encounter at the Fork in the Road
The Mayor's Garden
Flame Spurt Ridge

By now, adventurers have saved the Town of One Gap by defeating Akular Magnit. They can enjoy the privillages, power, and riches they have deservedly accumulated and/or they can listen to the rumors that tell of the abduction of the Princess of Kencher and the reward that follows. If they do go on, they will have to survive:


Flame Spurt Ridge
The Protected Pass of Quick Sand Alley
The choices at The Three Trails
Until they finally make it to Kor's Tower.
Flame Spurt Ridge
Quick Sand Alley
The Three Trails
Kor's Tower

It's not quite over yet, adventurers have now made it to Kencher, but still have to cross the Endless Plains to reach the tip of Half Moon Canyon. But, I haven't posted any of that stuff yet. And since I'm going back to work on Rockcliff Castle and the Inns, it might be a while before I push farther ahead. Anyhow, until next time!




You are visitor number: 492



Back