In the deep depths of the dark green forest, the dirt path wanders near a great oak tree hovering over a large granite rock. As our adventurers approach, a figure, clad in green, swings from the trees and lands on the great bolder with skillful dexterity. With a welcoming wave, he bids all, "Welcome to White Deer Forest" and then he explains, with all due manners and great patience, that he will charge each and every traveller 1 gp for traveling through his forest.
Before any weapon can be drawn or spells can be cast, he whistles, and from all the noise heard around, it is clear that he is not alone. He leads a small but desperate, band of men, dwarves, and elves, just trying to survive in the wild. He also has a mastiff, appropriately named Tiny, as his best friend.
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.